Two more dark-cell hazards
Choose 2, 4 or 6 hazards on a 4×4 board. The number on dark checkerboard cells is exactly two greater than the number on light cells. A 1 is dark. All 28/448/1960 legal layouts respectively are equally likely. A randomly chosen layout stays fixed for the round.
Exact initial cell odds
With 2 hazards, both hazards occupy dark cells. Each dark cell initially has safe probability 6/8, while each light cell is known safe with probability 1. A safe first dark reveal on a 20-coin stake gives 20×0.97/(6/8), about 25.867 coins; a known-safe light reveal leaves 19.4 coins. Subsequent odds count compatible layouts and may rise or fall.
Expected return and variance
Exact expected return is 97% for permitted stopping policies. The initial 3% reduction is applied once; conditional safe-branch compensation preserves expectation. Choosing coordinates or stopping changes risk and variance, not this expectation. A short session is not guaranteed to match it.
Collect and eligibility guard
Collect is available after a safe reveal. Proven hazards are unavailable; proven-safe cells have probability 1 and add no value. A choice with next value above 1000 times stake is unavailable. When no eligible uncertain choice remains, the current value is banked automatically. The guard is not a promise that 1000×stake can be reached.
Local wallet and refill
Settled balance and fractional payout carry persist in localStorage. Reloading during a round ends it without refunding its already deducted stake. Outside a round, refill restores 1000 coins when balance is below the smallest stake; it does not add 1000 or reset fractional carry. Hazard count, stake and refill are locked during play.
Exact conditional prices
Live value starts at 0.97 times the virtual stake. A safe reveal divides it by that cell’s exact conditional safe probability among the remaining compatible legal layouts. A hazard ends the round with zero return. Reveals change knowledge, not the hidden layout.
Frequently asked questions
Is this an operator website?
This independent VM 1974 guide supplies its own free Colour Quota Mines demo. Operator identity, domains, licence, apps, payments, support and commercial game equivalence have not been independently verified. No operator account or commercial link is supplied here.
What is the colour quota?
Choose 2, 4 or 6 hazards on a 4×4 board. The number on dark checkerboard cells is exactly two greater than the number on light cells. A 1 is dark. All 28/448/1960 legal layouts respectively are equally likely. A randomly chosen layout stays fixed for the round.
How is value calculated?
Live value starts at 0.97 times the virtual stake. A safe reveal divides it by that cell’s exact conditional safe probability among the remaining compatible legal layouts. A hazard ends the round with zero return. Reveals change knowledge, not the hidden layout.
What are the initial odds?
With 2 hazards, both hazards occupy dark cells. Each dark cell initially has safe probability 6/8, while each light cell is known safe with probability 1. A safe first dark reveal on a 20-coin stake gives 20×0.97/(6/8), about 25.867 coins; a known-safe light reveal leaves 19.4 coins. Subsequent odds count compatible layouts and may rise or fall.
When can I collect?
Collect is available after a safe reveal. Proven hazards are unavailable; proven-safe cells have probability 1 and add no value. A choice with next value above 1000 times stake is unavailable. When no eligible uncertain choice remains, the current value is banked automatically. The guard is not a promise that 1000×stake can be reached.
Explore the free Colour Quota game and its exact cell odds.